
#Project eve ps2 ps2
Sexy characterisation only appeals for so long before you’re left looking for engaging gameplay, and it should be the gameplay that makes any of these characters compelling rather than any superficial design decisions - if Stellar Blade’s Eve controls like shit and only has one combo, forget about it.Į: one character that actually "owns" their sexiness is probably Nevan from DMC3 nothing is overplayed for the sake of it, the characterisation makes sense because she's a succubus, she's one of the only characters who can match Dante's smart-arse attitude, and gratuitous camera angles only go so far with PS2 graphics. They’re all different plot points on a scale of stupidity for me (“Bayo’s clothes come off when she does the final attack but it’s okay because she’s owning it!” - yeah, sure.) Meanwhile, some of the most badass female-led combat gameplay I’ve seen this year has come from footage of Sifu’s female protagonist in her 50s. (Again: is Modesty Mode there to *checks notes* prevent her from “owning it”?) Platinum went and made another game with more effort put into characterisation and writing coupled with gratuitous T&A, but Nier Automata is just as guilty of being nonsensical in its reasoning. I’ll try and add more info when possible.Įh, the supposed effect of empowerment often feels as tryhard as the effort to titillate for me, and every attempt to hand-wave sexiness in better games will always sound like an excuse when an uninformed onlooker is present.

Everything is just a different flavour of “it’s female empowerment, officer!” as you’re bundled into an unmarked van, and you know it. but it's still early, I guess.Īlso yes, the pretty anime lady in the tight suit is cringe, but you’re all buying Bayonetta Modesty Mode Edition in a few weeks so there’s no escaping it. I had a look at the website of ShiftUp a little while after creating this thread, and the only other game they're pushing is a mobile title called Nikke: Goddess of Victory - some weird blend of tactical isometric(ish) exploration with cover-shooter battle sequences? So I'm hardly too confident about Stellar Blade being anything too special. And as much as I try to avoid lazy comparisons, the trailer does have a Nier Automata feel to it, so maybe this will be the game for those who thought that Platinum’s action RPG had too much RPG in it. And the thing about beta and burst skills tells us nothing, really. 🙃 It looks basic and mashy as hell from the media that's out there, so I would hope that there would be a bit more than that - maybe we'll need to wait on further details about how deflects and evasion work. Okay, kidding aside, I’m totally down for bizarre hack and slash gameplay in an unproven IP from a Korean studio I didn’t recognise. Throughout the game, you will arm yourself with unique Beta Skills and intense Burst Skills, which I promise will be pleasing to the eye. Brace yourselves… Bosses’ strengths are on a completely different level compared to the common NA:tives, offering a challenging and strategic combat encounter.Īll these actions will allow you to further immerse yourself into the story and understand Eve’s emotions. Get ready to embark on a journey with our powerful protagonist, Eve! Stellar Blade introduces action combat that require deflecting and evading the NA:tives’ attack at a precise timing that will also connect to combos and unique skills.

Whether you will help the survivors or not, depends purely on your decision as the player. On a mission to save Earth from the NA:tive, Eve is also faced with helping out the citizens of Xion. In order to serve her mission to save Earth, Eve develops close relationships with the key members of Xion and contributes to rebuilding the city.

Eve is then led by Adam to the last surviving city, Xion, where she meets the elder of the town Orcal and is told many stories.

Eve and her comrades land on the surface to reclaim the extinct Earth and cross paths with a survivor named Adam.
